Civil War Presentation

Today we bring you a recap of a recent event that one of our team members attended. Rich Walker is a team veteran, stretching back to the early days when John was wrapping up publishing with Talonsoft. Rich has been a scenario designer for the Civil War Battles games and he was the designer of the new Crusades: Book I title, released earlier this year.

Rich did a presentation on Campaign Chickamauga recently for the Tennessee Valley Civil War Round Table (TVCWRT). It was founded as a not-for-profit organization in 1993 to provide a forum for non-partisan study, education, and discussions concerning the American Civil War, support the preservation of Civil War battlefields and related activities. 

My Time with the TVCWRT 

Recently, I had the great privilege to represent Wargames Design Studio by attending the June 2025 meeting of the Tennessee Valley Civil War Round Table or TVCWRT. Like myself, this non-profit organization is dedicated to the understanding and contribution for the preservation and remembrance of the American Civil War and its battlefield sites. First established in 1993, the TVCWRT has grown to a membership of about 120 members. They are located in Huntsville, Alabama, with a mission to raise funds that are used to preserve battlefields around the country.
 
As part of their continuing efforts to better understand this nation’s greatest conflict and challenge, including how others are interpreting the war, the TVCWRT initially contacted WDS' Rich Hamilton in an effort to determine if a representative would be willing to attend one of their monthly meetings and make a presentation on how a historic battle can be represented in the form of a computer game. And that’s where I entered the scene. Rich asked me if I would be willing to represent WDS in one of their monthly meetings and make a presentation that would explain the process of taking a Civil War battle and represent it in the form of a computer game. I was only too glad to accept.  

My first task was to select a battle. Of the 15 full campaign Civil War titles and innumerable battles that have been produced over the last 20 years by WDS, I have designed 8 full titles. And of those 8 titles, I choose to take a battle from Campaign Chickamauga. The battle chosen was one that was geographically close to both my residence and Huntsville. The Battle of Stones Rivers (aka Murfreesboro).

I presented to the attending group an initial overview of the battle and how its conclusion influenced the future course of the American Civil War. In short, the battle solidified the Union’s position in Tennessee and denied its resources to the Confederacy. Additionally, of all the battles fought, the Battle of Stones River resulted in the highest percentage of casualties in relation to the total number who fought in it. About 30% of the nearly 80,000 men from both sides were either killed, wounded, captured or otherwise missing. A bloody battle indeed.

My next subject was how such a battle can be effectively translated and represented in the form of a game. The most important part of this process and one that WDS (formally John Tiller Software) takes very seriously, is that any game it publishes must adhere to the history of the battle. This adherence requires a great amount of research. Both from primary and secondary sources. For myself, the most important source of information comes from the 128 volumes of the Official Records of the War of Rebellion. I simply cannot understate the importance of these thousands and thousands of individual documents compiled into the 128 volumes we have today. And I have a CD with all of them in one place. You gotta love modern technology!

Next, we discussed how the order of battles are created and then the maps. With both the maps and orders of battles created, we use the research that I previously discussed, and I demonstrated the process for placing units and setting victory conditions. Lastly, I moved a few units and engaged the opposing side on the battlefield. Shots were fired and men became casualties of war. With my presentation complete, I was able to answer some welcome questions.

Finally, I want to say that it was a great pleasure for me to attend this meeting and have the opportunity to provide some insights into historical wargaming.   

If you want to take deeper look at what the TVCWRT is all about and what activities they are planning, please visit their website at tvcwrt.org. Their meetings take place at the Huntsville Elk’s Lodge and all visitors are welcome. 

This event sparked good memories for me (Rich Hamilton) as I thought back to other events from over the years. In my more active days in the various clubs, we had several reunion gatherings focused on the American Civil War. The first was near Petersburg, Virginia, where we gathered in a hotel to visit and talk about the games... then various groups went and visited Pamplin Park, the museum of the Civil War Soldier nearby. Additionally we were able to visit a variety of sites from the Peninsula Campaign in 1862, and of course various sites from the Siege of Petersburg. This lead to a second gathering the next year near Antietam, or Sharpsburg, Maryland.

These events led to the conventions - TillerCon I (2005), II (2007) and III (2010) where fellow gamers gathered from across the world to play the games across a large LAN environment and discuss the games with John Tiller, various members of the design teams and their fellow enthusiasts. Below is the gathering of Design team members from the TillerCon II event in Kansas City, MO in 2005.


I say all of this to encourage you to participate in events like these if possible. It is great to gather in person to discuss the hobby we all love and tour some of the historical sites they are based on.



8 comments


  • Marty Bertera

    I would like to go to next presentation if you have another one I would attend. If you ever like to do anything up at the river raisin in Monroe Michigan and let me know.


  • Jackal

    Very lovely event, thank you for sharing these moments! I just had an idea – the WDS titles could be a S.T.E.A.M. (interdisciplinary education) tool for teaching history in schools and museums.


  • Renaud Macgilchrist

    I have had a long time interest in military history, simulation and realistic wargames. Your work is exceptional and very interesting. My hearty thanks to you guys. I really appreciate the heafty and thorough historical research you have done.
    As I have worked (as I previously said to Rich) on strategy and game theory I would be happy to contribute on a voluntary basis to some of your “think tanks” if you find it helpful.
    Anyway, really great work and valuable if not essentially to understanding past military campaigns.
    Bravo!
    Renaud Macgilchrist
    FRANCE


  • Jeff McEvilly

    Love this. I also belong to a local civil war roundtable and have been contemplating this. I now feel spurred to action.


  • Kent Scarbrough

    I am sure they enjoyed the presentation. Perhaps brought a few civil war enthusiasts into the gaming community, never a bad thing. Rich is correct when he says there is nothing like meeting in person to discuss our hobby and interests. I was absent from the scene during the TillerCons, that had to be a great time indeed!


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