About Us
Wargame Design Studio (WDS) was founded in August 2016 to support and enhance John Tiller's wargame series. In September 2021, WDS bought the full John Tiller game catalogue with a remit to continue to publish and enhance the complete range. We have a robust pipeline of new titles and are excited with what the future holds.
The WDS development team is made up of a number of different talented people from a wide variety of backgrounds and locations. They range from Project Coordinators to Scenario Designers, Graphic Artists to Playtesters, Musicians to Map Makers. Here are some of the people who make our games possible.
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Rich Hamilton - A life-long wargamer, Rich became an avid Tiller fan with the discovery of Battleground #1, Ardennes. In short order he was doing scenario design for the Battleground series and joined the official team shortly before the transition to publishing with HPS Simulations. Rich has been the front man for HPS/JTS/WDS Support since 2001 handling most of the customer relations, marketing and product delivery. His 25 years in the Information Technology field and former military service lend itself well to managing the development and publication of serious wargames for his fellow enthusiast. Currently living in Central Virginia in the middle of Civil War territory. |
Andy Edmiston - Andy has been interested in Military History for as long as he can remember and like most he gravitated from table-top wargaming through board-based and then onto PC computer wargames. He lives on the South Coast of the UK near Portsmouth – the Home of Maritime England. He is married to Sara and in 2021 they celebrated their thirtieth wedding anniversary. Their son Cam has inherited his father’s love of military history and is just finishing his degree at university. In their spare time they enjoy travelling and improving their golf. He has been a professional Software Engineer since 1982 and specializes in Windows C++ and C# development. In May 2021 he approached WDS to offer his services and worked on the Naval Campaigns, Squad Battles, Strategic War and Modern Air Power series. Andy joined WDS full time in 2023. |
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Frank (Old Banshee) Mullins - Born in 1957 London, England he spent the next nine years going back and forward from London to Sligo on the west coast of Ireland. Frank now lives in Harefield, Uxbridge with his wife Bernie who has kept him out of trouble since they met over forty years ago. They have 4 grown up boys and three grand children. He trained as a Cabinet Maker and did that for twenty five years, then worked for Royal Mail for eighteen years until he retired. He got into wargames with the Airfix ACW figures as a child, then came the 28mm lead and board games. Tried every period but always went back to the ACW. He acquired a C64 when they came out and played SSI's Gettysburg: The Turning point, which was his first experience with fog of war and the other ACW titles in the series. When the ACW battleground games came out he was thrilled, but then came John's Civil War Battles series of games. He started to mod the graphics and that took over from actually playing the games. Frank now work's on graphics for the CWB series plus several other projects that are in development. |
Nick Bell - Nick's interest in wargaming started as a teenager in 1972 with AH and SPI boardgames, and was an outgrowth of his interest in military history and model building. His passion for maps followed his introduction to topographic maps in high school JROTC. After graduating with a degree in Modern European History, Nick received a Regular Army commission and served stateside and in Germany in Air Defense Artillery as a platoon leader, executive office and S-4 Battalion Logistics Officer from 1981-1988. Since 1990 he has worked as a construction project manager in both the private and public sector. In 1984 he branched out into computer wargaming and flight simulation with the purchase of the first of many computers - an Atari 800XL. Nick worked with HPS Simulations 1993-2008 doing beta-testing and developing maps and scenarios for the Tigers on the Prowl series, Aide de Camp 2, and Point of Attack 2. During the 1990s he was also heavily engaged in hex editing and coding editors for many flight simulator and wargame programs. Apart from playing his games, my first effort in supporting John Tiller was playtesting Panzer Campaign Smolensk ’41. Since 2010 Nick has been creating maps for various JTS/WDS commercial and military contract programs. In addition to his interest in military history of all periods, he also has a passion for hiking, photography and cross-country skiing. Currently living in Alaska with his wife Barbara and two cats. |
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Scenario Designers
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Former Team - while the following people are no longer actively involved with the team, we remember them for their significant contributions over the years.
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Daniel has been working in the games industry since 2001, and the music industry since 1998. He has also been an active composer in the film and television industry, with music appearing regularly on the Cartoon Network, ABC, NBC and CBS promos and various A&E and PBS productions. |
Marc Bellizi - As a kid he loved "Army Stuff"; from games to BB Gun wars (which landed him in hot water with the parents a few times). Started with 'Squad Leader' & 'Assault' and then got hooked on infantry simulations. By 16 he was designing his own scenarios & writing military style Operations Orders covering a WARPAC thrust through the Fulda Gap.Fought in Gulf War 1 as a mech infantry platoon leader and then on to Germany with 3rd Armored Division - platoon GDP position was above Bad Hersfeld right in the middle of the Fulda Gap. He now runs a exporting company servicing Russia, where he has since learned Ivan is not 10 feet tall. Through internet wargaming circles he discovered John Tiller's Modern Campaigns. A good friend, Mark Breed, introduced him to Glenn Saunders. They produced the "AFNORTH/Berlin" unofficial module for NGP '85. This lead to playing a strong role on the final Germany '85 release, which felt like the culmination of a life's worth of work (or play!). |
Özgür (Oz) Budak - Born in 1972 and raised in Izmir, Turkey. He is a social science scholar and lecturer in the Ege University. He teaches/studies sociology and political theory. He is married with two boys and a cat. He has been playing computer games since the 80's with his first computer, a Commodore64. Playing Tiller games since 1997. His first PBEMs were "campaign series" which he played quite much those days, but also the battleground series. Got into the HPS realm with the release of Smolensk '41 in the "Panzer Campaigns Club" back in 2000. He was predominantly a Panzer Campaigns player; however he met Frank Harmon whose dedication to the series vitalized my interest in Squad Battles. He started designing scenarios and mods for various titles and produced more than 150 custom SB scenarios. He also worked in the development of the "Africa at War" Mod. In 2005 Rich offered me a place among the team for a new title they were planning. The Soviet-Afghan War (SAW) represents the revival of the SB series after a long period. Working with Rich and Mike Cox for a new SB title was a great pleasure. It was also a duty to serve/improve the game he enjoyed so much. After SAW's release he took on another project, completing the game Frank started, the Winter War. Finally, he finished the biggest project he shouldered, Red Victory, which was truly a delightful experience for him. |
John Ferry - John is 75 years old, been retired from the U.S. Army since 1998. He was also in the Marine Corps, 1965-68 with most of 1966 spent as a rifleman in Vietnam. Married 48 years, three kids, five grandchildren and one great grandson. One published book, Servants of the Wind, 2007. He Bought his first wargame (Avalon Hill's Bulge) in 1967, but as a kid he made his own maps and used pennies for unit counters. Eventually made a map of the Ardennes four times the size of the game board, and bought three more sets of the regimental counters and they became battalions. Did the same for D-Day and Gettysburg. First computer wargame? Carriers at War in 1986, for a Commodore '64! He loved making his own scenarios and maps, such as the entire North Atlantic, for chasing the Bismarck or conducting convoys to Murmansk. Played SSG's Decisive Battles and made his own maps and armies for most all ACW battles. John graduated to Norm Koger's Age of Rifles and redesigned all those battles, from Bull Run to Fort Fisher, plus Little Big Horn and Waterloo. He loved designing as much if not more than playing, but all for his personal use until about 2006. He then made contact Rich Hamilton about playtesting Chickamauga. Rich Walker, the designer on that project, took him on and then Rich Hamilton invited me to help him with The Mexican-American War game, where he designed all of Zach Taylor's battles, from Palo Alto to Buena Vista. After completing that, and playtesting anything Rich Walker would send him, he took on the co-design (with Ken Jones) of the Overland Campaign, which was published in 2012. John continues in a design role with the recent publication of Forgotten Campaigns. |
Bill Peters - Bill is a native of the Los Angeles area and began playing boardgames and miniatures as a teenager. He joined a local club at Cal State Northridge and also played at the homes of his wargaming friends and also at several local game stores. He joined the US Air Force in 1979 and served for four years as an analyst at NSA. During this time he joined a wargame club and served as its President. Once out of the military his work and school and church work took him away from active gaming for almost thirteen years with some time in between where he resumed his miniature gaming for a short time. During the period 1983 to 2004 he served in the fields of Industrial Security and Information Technology for three defense contractors. In the 1990s he got interested in computer gaming and by 1995 had bought his first Talonsoft Battleground game. By 1998 he had cracked the game text file codes for the Napoleonic games and was creating a module for Wagram when a friend recommended that he contact John Tiller about working with him on game projects. |
Jim Dunnam - Jim Dunnam is a native of Waco, Texas. Jim and his wife, Michelle, met at Baylor University and have three children, Lauren, Mason and Rachel. Jim holds B.B.A. and J.D. degrees from Baylor, and he is a partner at Dunnam & Dunnam, L.L.P., in Waco. The firm was founded by Jim's grandfather in 1925, and Jim joined the firm in 1988. Jim was named the 2001 Baylor Young Lawyer of the Year. Jim served as a member of the Texas House of Representatives representing Waco and surrounding areas for 15 years beginning in 1997. Jim was also the House Democratic Leader from 2003 until 2011. Jim's involvement in history related gaming spans several decades. His playtesting credits run from Richard Berg's Blackbeard to Johnny Reb III Miniatures rules. Jim first began working with John Tiller on Talonsoft's Battleground Chickamauga. Jim went on to assist in several HPS Panzer Campaigns titles including Smolensk, Normandy, Salerno, Kursk and Korsun, Total War in Europe – First Blitzkrieg and Campaign Atlanta. Jim is also very active with Lone Star Historical Miniatures – www.lshmwaco.org
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John passed in 2021. |
Robert (Berto) Osterlund - In his youth, Robert "Berto" Osterlund had three passions: baseball, Top 40 pop music, and war gaming. Beginning with Gettysburg c. 1962, he played every classic AH game through the 1960s. As an adolescent, he dabbled in war game design. In 1967, his family moved to the Chicago area, his true home ever since. In 1970, after flirting with a U.S. Navy enlistment at the height of the Vietnam War, he chickened out and went off to study economics at the University of Chicago. In college, Berto subscribed to S&T magazine, and at peak owned ~80 different SPI titles. Half way through his graduate studies (in economics, also at UC), on a whim he signed up for the U.S. Peace Corps and for three years served in the Philippines (hence "Berto") as an economic advisor and college teacher. With new Filipino wife in tow (still happily married after 40+ years), Berto returned to Chicago in 1981. Then it was back to the Philippines in 1987 for three more years to teach computer science. Berto worked in the IT industry as a Unix sysadmin for 25+ years until his early retirement in 2016. He designed and coded an Open Source project of minor notoriety, PIKT (http://pikt.org). A passionate devotee of early music, in 2002 Berto launched Early MusiChicago (http://earlymusichicago.org), which he has maintained ever since. After a break of nearly 20 years, Berto returned to war gaming in the late 1990s when he discovered Talonsoft. He joined the Campaign Series Legion to revive that old classic beginning in 2013. In 2016, Berto signed on with WDS to code JTS Panzer Battles, then in 2017 also JTS Civil War Battles. A life-long dream come true! - Tribute Post - https://wargameds.com/blogs/news/vale-berto
Berto passed in 2024.
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Bill (Wild Bill) Wilder - A native of Atlanta, Georgia, has been active in board and computer wargaming for over 45 years. Like so many others, he cut his "gaming teeth" on board games from Avalon Hill. He has led scenario design teams and done scenarios For Novastar, SSI, Talonsoft, Battlefront, Matrix Games, and, of course, HPS, among others. His major contribution to the Tiller games has been as coordinator and lead scenario designer for "The Proud and the Few," "Korea," "War in the Pacific," and "Eagles Strike." To date he has designed over 1,500 scenarios and campaigns, covering primarily World War II, the last half of the 20th Century, and even battles for today. He has also been a prolific author with publications on the Wargamer, The Armchair General, and others.Bill passed in 2020.
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Doug Strickler - Doug was the chief public defender for South Carolina's 5th Judicial Circuit, which is made up of Richland and Kershaw counties. In that post, he supervised more than 50 lawyers and other staff. Known for his 12-hour work days, wrote a widely used manual on S.C. criminal laws, S.C. Criminal Offenses and Penalties, and was regarded as an authority on numerous areas of crime and punishment. He served on the board of the S.C. Commission on Indigent Defense, the agency that oversees public defenders around the state. Doug was a tremendous contributor to the Civil War Battles team over the years not only publishing the Campaign Gettysburg title, but also doing all the mapping work for Antietam, Overland and the yet to be published Valley Campaigns. His efforts yielded mappings of most all the East Coast Civil War battlefields and surrounding territory.Doug passed in 2017.
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![]() Dave (Blackie) Blackburn - Born in the UK, moved to Canada in 1976. Served 15 years in the British Army, 4 years with the 4th/7th Royal Dragoon Guards in all armored trades, wireless operator, gunner, driver and commander, plus time in armored cars, 12 years in the Army Air Corps as a helicopter pilot. Flew in Canada as a helicopter pilot doing all type of bush and then government work from coast to coast to coast, with time in every province. Glenn Saunders proposed we partner up for working on wargames, which we did, initially for Talonsoft's Campaign Series. Then we stayed with John Tiller and work primarily on Panzer and Modern Campaigns also Total War in Europe. I am the map maker for these series and have also done maps for a lot of other John Tiller Games' series. Dave passed in 2016. |
Gary (Mo) Morgan - Gary Morgan was the son of an Army mathematician who inherited his mom's creative art and music talent. While attending college to study commercial art and graphic design, Gary's Vietnam vet tank commander friend challenged him to a game of Panzerblitz and he was hooked on wargaming. Gary dreamed of becoming a fighter pilot after seeing The Blue Max and played fighter combat manual simulations from SPI to learn more. He joined the Air Force and was blessed with an assignment in fighters; during his flight training Gary discovered game system inaccuracies so he decided to redesign his favorite game, Foxbat and Phantom. Originally published by the USAF as Check Six!, Flight Leader was later released by The Avalon Hill Game Company and Gary's commercial wargame design career was launched. While Flight Leader worked well at the individual aircraft level for air combat engagements, Gary realized that a theater-level scale was needed to portray the environment of the fighter-bomber in the ground attack role. TAC AIR (first released by the USAF as FEBA) was Gary's first scratch-built game design and followed the meteoric rise of Flight Leader for manual jet fighter simulations to win a Charles S. Roberts award. Gary's teaching assignment to Maxwell as director of wargaming for Air Command and Staff College, and a new job at Air and Space Basic Course eventually put Gary in touch with John Tiller during the Connections wargaming conferences. ASBC's use of Starcraft inspired John to design the Modern Air Power series and Gary became the series designer, with commercial releases War Over Vietnam and War Over the Mideast.Gary passed in 2014.
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Rich Hamilton - A life-long wargamer, Rich became an avid Tiller fan with the discovery of Battleground #1, Ardennes. In short order he was doing scenario design for the Battleground series and joined the official team shortly before the transition to publishing with HPS Simulations. Rich has been the front man for HPS/JTS/WDS Support since 2001 handling most of the customer relations, marketing and product delivery. His 25 years in the Information Technology field and former military service lend itself well to managing the development and publication of serious wargames for his fellow enthusiast. Currently living in Central Virginia in the middle of Civil War territory.
Andy Edmiston - Andy has been interested in Military History for as long as he can remember and like most he gravitated from table-top wargaming through board-based and then onto PC computer wargames. He lives on the South Coast of the UK near Portsmouth – the Home of Maritime England. He is married to Sara and in 2021 they celebrated their thirtieth wedding anniversary. Their son Cam has inherited his father’s love of military history and is just finishing his degree at university. In their spare time they enjoy travelling and improving their golf. He has been a professional Software Engineer since 1982 and specializes in Windows C++ and C# development. In May 2021 he approached WDS to offer his services and worked on the Naval Campaigns, Squad Battles, Strategic War and Modern Air Power series. Andy joined WDS full time in 2023.
Frank (Old Banshee) Mullins - Born in 1957 London, England he spent the next nine years going back and forward from London to Sligo on the west coast of Ireland. Frank now lives in Harefield, Uxbridge with his wife Bernie who has kept him out of trouble since they met over forty years ago. They have 4 grown up boys and three grand children. He trained as a Cabinet Maker and did that for twenty five years, then worked for Royal Mail for eighteen years until he retired. He got into wargames with the Airfix ACW figures as a child, then came the 28mm lead and board games. Tried every period but always went back to the ACW. He acquired a C64 when they came out and played SSI's Gettysburg: The Turning point, which was his first experience with fog of war and the other ACW titles in the series. When the ACW battleground games came out he was thrilled, but then came John's Civil War Battles series of games. He started to mod the graphics and that took over from actually playing the games. Frank now work's on graphics for the CWB series plus several other projects that are in development.
Nick Bell - Nick's interest in wargaming started as a teenager in 1972 with AH and SPI boardgames, and was an outgrowth of his interest in military history and model building. His passion for maps followed his introduction to topographic maps in high school JROTC. After graduating with a degree in Modern European History, Nick received a Regular Army commission and served stateside and in Germany in Air Defense Artillery as a platoon leader, executive office and S-4 Battalion Logistics Officer from 1981-1988. Since 1990 he has worked as a construction project manager in both the private and public sector. In 1984 he branched out into computer wargaming and flight simulation with the purchase of the first of many computers - an Atari 800XL. Nick worked with HPS Simulations 1993-2008 doing beta-testing and developing maps and scenarios for the Tigers on the Prowl series, Aide de Camp 2, and Point of Attack 2. During the 1990s he was also heavily engaged in hex editing and coding editors for many flight simulator and wargame programs. Apart from playing his games, my first effort in supporting John Tiller was playtesting Panzer Campaign Smolensk ’41. Since 2010 Nick has been creating maps for various JTS/WDS commercial and military contract programs. In addition to his interest in military history of all periods, he also has a passion for hiking, photography and cross-country skiing. Currently living in Alaska with his wife Barbara and two cats.










Daniel has been working in the games industry since 2001, and the music industry since 1998. He has also been an active composer in the film and television industry, with music appearing regularly on the Cartoon Network, ABC, NBC and CBS promos and various A&E and PBS productions.
Marc Bellizi - As a kid he loved "Army Stuff"; from games to BB Gun wars (which landed him in hot water with the parents a few times). Started with 'Squad Leader' & 'Assault' and then got hooked on infantry simulations. By 16 he was designing his own scenarios & writing military style Operations Orders covering a WARPAC thrust through the Fulda Gap.
Özgür (Oz) Budak - Born in 1972 and raised in Izmir, Turkey. He is a social science scholar and lecturer in the Ege University. He teaches/studies sociology and political theory. He is married with two boys and a cat. He has been playing computer games since the 80's with his first computer, a Commodore64. Playing Tiller games since 1997. His first PBEMs were "campaign series" which he played quite much those days, but also the battleground series. Got into the HPS realm with the release of Smolensk '41 in the "Panzer Campaigns Club" back in 2000. He was predominantly a Panzer Campaigns player; however he met Frank Harmon whose dedication to the series vitalized my interest in Squad Battles. He started designing scenarios and mods for various titles and produced more than 150 custom SB scenarios. He also worked in the development of the "Africa at War" Mod. In 2005 Rich offered me a place among the team for a new title they were planning. The Soviet-Afghan War (SAW) represents the revival of the SB series after a long period. Working with Rich and Mike Cox for a new SB title was a great pleasure. It was also a duty to serve/improve the game he enjoyed so much. After SAW's release he took on another project, completing the game Frank started, the Winter War. Finally, he finished the biggest project he shouldered, Red Victory, which was truly a delightful experience for him.
John Ferry - John is 75 years old, been retired from the U.S. Army since 1998. He was also in the Marine Corps, 1965-68 with most of 1966 spent as a rifleman in Vietnam. Married 48 years, three kids, five grandchildren and one great grandson. One published book, Servants of the Wind, 2007. He Bought his first wargame (Avalon Hill's Bulge) in 1967, but as a kid he made his own maps and used pennies for unit counters. Eventually made a map of the Ardennes four times the size of the game board, and bought three more sets of the regimental counters and they became battalions. Did the same for D-Day and Gettysburg. First computer wargame? Carriers at War in 1986, for a Commodore '64! He loved making his own scenarios and maps, such as the entire North Atlantic, for chasing the Bismarck or conducting convoys to Murmansk. Played SSG's Decisive Battles and made his own maps and armies for most all ACW battles. John graduated to Norm Koger's Age of Rifles and redesigned all those battles, from Bull Run to Fort Fisher, plus Little Big Horn and Waterloo. He loved designing as much if not more than playing, but all for his personal use until about 2006. He then made contact Rich Hamilton about playtesting Chickamauga. Rich Walker, the designer on that project, took him on and then Rich Hamilton invited me to help him with The Mexican-American War game, where he designed all of Zach Taylor's battles, from Palo Alto to Buena Vista. After completing that, and playtesting anything Rich Walker would send him, he took on the co-design (with Ken Jones) of the Overland Campaign, which was published in 2012. John continues in a design role with the recent publication of Forgotten Campaigns.
Bill Peters - Bill is a native of the Los Angeles area and began playing boardgames and miniatures as a teenager. He joined a local club at Cal State Northridge and also played at the homes of his wargaming friends and also at several local game stores. He joined the US Air Force in 1979 and served for four years as an analyst at NSA. During this time he joined a wargame club and served as its President. Once out of the military his work and school and church work took him away from active gaming for almost thirteen years with some time in between where he resumed his miniature gaming for a short time. During the period 1983 to 2004 he served in the fields of Industrial Security and Information Technology for three defense contractors. In the 1990s he got interested in computer gaming and by 1995 had bought his first Talonsoft Battleground game. By 1998 he had cracked the game text file codes for the Napoleonic games and was creating a module for Wagram when a friend recommended that he contact John Tiller about working with him on game projects.
Jim Dunnam - Jim Dunnam is a native of Waco, Texas. Jim and his wife, Michelle, met at Baylor University and have three children, Lauren, Mason and Rachel. Jim holds B.B.A. and J.D. degrees from Baylor, and he is a partner at Dunnam & Dunnam, L.L.P., in Waco. The firm was founded by Jim's grandfather in 1925, and Jim joined the firm in 1988. Jim was named the 2001 Baylor Young Lawyer of the Year. Jim served as a member of the Texas House of Representatives representing Waco and surrounding areas for 15 years beginning in 1997. Jim was also the House Democratic Leader from 2003 until 2011. Jim's involvement in history related gaming spans several decades. His playtesting credits run from Richard Berg's Blackbeard to Johnny Reb III Miniatures rules. Jim first began working with John Tiller on Talonsoft's Battleground Chickamauga. Jim went on to assist in several HPS Panzer Campaigns titles including Smolensk, Normandy, Salerno, Kursk and Korsun, Total War in Europe – First Blitzkrieg and Campaign Atlanta. Jim is also very active with Lone Star Historical Miniatures – 



Robert (Berto) Osterlund - In his youth, Robert "Berto" Osterlund had three passions: baseball, Top 40 pop music, and war gaming. Beginning with Gettysburg c. 1962, he played every classic AH game through the 1960s. As an adolescent, he dabbled in war game design. In 1967, his family moved to the Chicago area, his true home ever since. In 1970, after flirting with a U.S. Navy enlistment at the height of the Vietnam War, he chickened out and went off to study economics at the University of Chicago. In college, Berto subscribed to S&T magazine, and at peak owned ~80 different SPI titles. Half way through his graduate studies (in economics, also at UC), on a whim he signed up for the U.S. Peace Corps and for three years served in the Philippines (hence "Berto") as an economic advisor and college teacher. With new Filipino wife in tow (still happily married after 40+ years), Berto returned to Chicago in 1981. Then it was back to the Philippines in 1987 for three more years to teach computer science. Berto worked in the IT industry as a Unix sysadmin for 25+ years until his early retirement in 2016. He designed and coded an Open Source project of minor notoriety, PIKT (
Bill (Wild Bill) Wilder - A native of Atlanta, Georgia, has been active in board and computer wargaming for over 45 years. Like so many others, he cut his "gaming teeth" on board games from Avalon Hill. He has led scenario design teams and done scenarios For Novastar, SSI, Talonsoft, Battlefront, Matrix Games, and, of course, HPS, among others. His major contribution to the Tiller games has been as coordinator and lead scenario designer for "The Proud and the Few," "Korea," "War in the Pacific," and "Eagles Strike." To date he has designed over 1,500 scenarios and campaigns, covering primarily World War II, the last half of the 20th Century, and even battles for today. He has also been a prolific author with publications on the Wargamer, The Armchair General, and others.
Doug Strickler - Doug was the chief public defender for South Carolina's 5th Judicial Circuit, which is made up of Richland and Kershaw counties. In that post, he supervised more than 50 lawyers and other staff. Known for his 12-hour work days, wrote a widely used manual on S.C. criminal laws, S.C. Criminal Offenses and Penalties, and was regarded as an authority on numerous areas of crime and punishment. He served on the board of the S.C. Commission on Indigent Defense, the agency that oversees public defenders around the state. Doug was a tremendous contributor to the Civil War Battles team over the years not only publishing the Campaign Gettysburg title, but also doing all the mapping work for Antietam, Overland and the yet to be published Valley Campaigns. His efforts yielded mappings of most all the East Coast Civil War battlefields and surrounding territory.
Gary (Mo) Morgan - Gary Morgan was the son of an Army mathematician who inherited his mom's creative art and music talent. While attending college to study commercial art and graphic design, Gary's Vietnam vet tank commander friend challenged him to a game of Panzerblitz and he was hooked on wargaming. Gary dreamed of becoming a fighter pilot after seeing The Blue Max and played fighter combat manual simulations from SPI to learn more. He joined the Air Force and was blessed with an assignment in fighters; during his flight training Gary discovered game system inaccuracies so he decided to redesign his favorite game, Foxbat and Phantom. Originally published by the USAF as Check Six!, Flight Leader was later released by The Avalon Hill Game Company and Gary's commercial wargame design career was launched. While Flight Leader worked well at the individual aircraft level for air combat engagements, Gary realized that a theater-level scale was needed to portray the environment of the fighter-bomber in the ground attack role. TAC AIR (first released by the USAF as FEBA) was Gary's first scratch-built game design and followed the meteoric rise of Flight Leader for manual jet fighter simulations to win a Charles S. Roberts award. Gary's teaching assignment to Maxwell as director of wargaming for Air Command and Staff College, and a new job at Air and Space Basic Course eventually put Gary in touch with John Tiller during the Connections wargaming conferences. ASBC's use of Starcraft inspired John to design the Modern Air Power series and Gary became the series designer, with commercial releases War Over Vietnam and War Over the Mideast.