Crusades Book I - Preview

Today we are pleased to bring you a preview of another upcoming game. This time we not only introduce a brand new title, but also a brand new series! Sword & Siege is a new venture for us, reaching back in time to the Middle Ages, before gunpowder and firearms were dominant forces on the battlefield. Many of the features of the Crusades — sieges, heavy cavalry and infantry, horse archers and others — are applicable not only to the Middle Ages but even Ancient times. We are testing the water here and will be assessing reception of this new series. If it goes well, there's virtually no limits to the number of topics we can cover. Rome, Ancient Greece, and on...
We are reasonably certain that you will be able to get your hands on this title within the next six months, possibly sooner. With that said, it is still under development so all content shared here is subject to further refinement prior to release.
We are beginning with the Siege of Nicaea in 1097, and ending with the Siege of Damascus in 1148. A period of 51 years. 

In very simple terms, the First Crusade was a military campaign with the objective of “liberating” the holy city of Jerusalem from its current governing powers, that being followers of the Islamic faith. To most medieval Christians, there was very little understanding of Islam. They believed that those that followed Islam were Anti-Christian and were therefore members of a faith led by false prophets. As such, it was intolerable that the holiest city in all of Christendom could be governed by such people.

So why now? Jerusalem had been in the hands of Muslims for over 450 years. It was in 638 that Jerusalem was first taken by the Rashidun Caliphate under Umar ibn al-Khattab. The catalyst was a letter to Pope Urban II from the Byzantine Emperor Alexios I Komnenos. In this letter, the emperor appealed, as fellow a Christian, that help be sent to his lands to ward off the menace of the Muslim advance. If the Muslims could capture the Byzantine capital of Constantinople, then all of Europe would be under threat of Islamic conversion.

Pope Urban II answered this call for help, and traveled to southern France to deliver a sermon that would ask all those that loved Christ to stop killing other Christians, and promised complete absolution to all those that would take a vow, travel to the Holy Land, and retake Jerusalem. If they would do this, they would be forgiven all their sins. And if killed in battle, their place in Heaven would be guaranteed. This vow stipulated that they could not return to Europe until their vow had been fulfilled. This critical speech took place in Clermont Auvergne on the 27th of November 1095. And so our exploration begins...

The scale for this new series is 40 meter hexes and 10-minute turns. The game is playable from either side — Crusaders or Muslim forces (based on the specific scenario).

You will be able to command units with an array of weaponry, from infantry armed with swords, axes, maces, and bows, through cavalry with lances, swords and bows, to siege weapons such as the Mangonel, Trebuchet, Onager, Ballista, Battering Rams and Siege Towers. Create the breach and storm the fortress or man the walls and hurl the attackers back! There will be loads of intense combat to be had with the forces provided. Included Muslim forces are Seljuk, Fatimid Caliphate, and other Islamic Allies. The Crusaders include various forces from Christian Europe, Constantinople, and Jerusalem.

Combat is not limited to sieges and assaulting fortified towns either. There are battles on the plains which will take place as a relief force dispatched to try and lift a siege. There are ambush situations where Crusader columns are engulfed by mounted Muslim forces swirling around them and raining arrows from all sides. Or large pitched battles in open terrain where the armies come to grips and try to eliminate their opponents. With better than 60 scenarios to choose from, Crusades: Book I will have a lot of gameplay to offer.

Here's some suggested reading to get yourself acquainted with this time period:

Then this is the first of a three volume set. Amazon has all three available.

Also, the channel Epic History has some video content on the subject:

 

We have tailored both 2D and 3D graphics and a range of period-specific forces and rules. Though again, all is currently work in progress, here are some example screenshots from this title. As with most of our series this game will have three 2D views and two 3D views. Additionally there will be three different 2D Symbol sets you can pull from.

(All images can be clicked for full sized viewing.)

We hope you have enjoyed this preview today. Again, this isn't too terribly far from release, so you'll be able to get your hands on it in the first half of 2025 if all goes well.

Happy New year!

 


56 comments


  • Kyle

    Looks great, can’t wait for the release. Does this mean we are getting closer to some ancients games?


  • Xaver

    Great notice!!!, looks interesting, specially when cover something not a lot seeing in wargames… i remember something from HPS maybe? a generic medieval wargame… and well if changes in engine work fine… we can see a better ancient implementation than HPS ancients, a serie i really want to like but i cant.

    Ummm summer… maybe i can made a really last and interesting bulk with this, 1741 and complete naval serie.

    Really guys, release more titles, i am running out of games to buy hehehe.


  • Jeff P

    Can’t wait for this to come out. Finally a look at an important time in history that isn’t understood or taught in the West. As it is bridges between ancient warfare and the mass use of gunpowder, should prove a welcome addition to gaming. Based on past games, this should be home run!!!


  • Ron Gigler

    This is awesome news. I can’t wait for the game to be available.


  • Ashantai

    This is very exciting news! I’ve been waiting for decades for a full medieval or ancient game and this is looking good.
    My one concern is that I hope it has some different rules to later settings especially for routing and melee combat. Routing units even in the musket and pike series can come back eventually an infinite number of times until wiped out and that just didn’t happen in medieval battles. Also, since most units now are entirely melee I hope there is more incentive to actually fight in melee without losing more points than you earn.
    That is my one worry, looking forward to seeing how this plays!


Leave a comment

Please note, comments must be approved before they are published

This site is protected by hCaptcha and the hCaptcha Privacy Policy and Terms of Service apply.