Game of the Week - May 27 - June 2

And it's time for our next sale title... This week we launch out to sea with Naval Campaigns: Guadalcanal! This title is on sale for 25% off now through Sunday, June 2nd.

(All images can be clicked for full sized view.)

During the 1942-43 campaign for the southern Solomon Island of Guadalcanal, many naval battles were fought to cement the material advantage gained by the Allies after the stunning Japanese losses at the Battle of Midway. Guadalcanal Naval Battles includes these scenarios such as Savo Island -- a costly Allied setback, Cape Esperance -- where the Japanese were struck back hard, Tassafaronga, Cape St. George, Kolombangara, and others. The full range of surface naval warfare in the Pacific during World War II is addressed allowing you the chance to see how you might perform as either Japanese or American commander.

Guadalcanal puts you in the admiral’s seat. The decisions that you need to be focusing most on are the large scale command decisions, rather than the minutiae of shipboard operations. This title has it's primary focus on surface actions covering the range of small craft up to large capital ships. Land-based aircraft also play a role in several actions.

Numerous scenarios have been added to the game since initial release. Unique actions included in the game are:

  • Savo Island
  • Cape Esperance
  • Guadalcanal
  • Tassafaronga
  • Operation KE
  • Kolobangara
  • Cape St. George
  • Lunga Point
  • Sealark Channel
  • Balikpapan
  • Badung Strait
  • Java Sea
  • Sunda Strait
  • Palawan Passage
  • Surigao Strait
  • Samar
  • Bismarck Sea
  • Komandorski Islands
  • Rice Anchorage
  • Kula Gulf
  • Horaniu
  • Vella Gulf
  • Empress Augusta Bay

For a further look into the game, it's focus and the design intent behind it read the Overview document and Design Notes. Note: these documents are from the original publication of the game and do not include details on the scenarios that have been added in later by Mike Cox & Steve Jones.

Additionally, we have a new "Random Campaign" by Gary McClellan that will be added in to this title, for free, with the next update cycle - which is currently scheduled for later this summer. So, all existing owners of the game will get immediate access to that upon release.

This series, unlike most everything else we offer (with the exception of the Modern Air Power series) is a "pauseable" Real-Time engine. What that means in practice is - when you fire up a scenario and begin to play, everything is moving in real-time. You can pause the game to take stock of your forces, plan flight ops, etc. You can also issue commands to your air wings while the game is paused. So, for example, you have a couple of flights left on the flight line that have Patrol missions, so you want to get the next flights coming out of the hanger to be ready for their Strike mission. You can pause the game, go to the air base in question and issue the "Spotting" command to the desired flights. Once you resume game play the last of the patrolling missions will launch, and when the flight line is clear Spotting operations will begin as your crews move aircraft onto the flight line.

Additionally, you have the ability to speed the game up to a maximum of 10x real-time. For example, your Patrols are launched and you searching for the enemy battle group. You've got your search pattern set and so you are waiting to receive further information. You can bump the speed up to move things along. Once you receive your first "enemy ship spotted" report you can pause the game and take stock of the situation, or at just reduce it down to 1x speed if desired.

And with the game being a different format - it does not support Play By Email. However it can be played on a LAN or over the Internet using a tool such as Hamachi.

We've included a further document to go along with the game called "Advanced Tips and Tricks for the Naval Engine" that will help you get comfortable with the things you need to be thinking about and doing during game play.

The game features 40 scenarios + 1 Getting Started tutorial scenario. These range from 10-20 minute scenarios which focus on a key segment of time of a battle - say right before contact is made between two battle groups, up to 3 hours and 30 minute full battle scenarios where you conduct searches, move your battle groups and are in complete control of how your forces conduct the battle.

A full suite of editors are included with the game as well. There are some limitations to what you can do - i.e. you can't add other nations and time period ships and create a "Mediterranean" game based off the Guadalcanal title, but you can create custom actions based on the topic at hand.

It should be noted again that you can play from either side in the game, so not just from the US perspective.

One final note before moving on to book recommendations and videos. The "Campaign" front end and editor are included with the game, but there is No campaign(s) built at this time, but as noted above, one is in testing currently and will be added soon. This feature was added to the series with Wolfpack, so years after Guadalcanal was released. It is included so that in the event someone wanted to create their own campaign they could.

Ok, on to books...

On to video content. All of these were done several years ago before our enhancements, so for example the on-map ships are radically different than what is shown in the videos, but it still gives you an idea of gameplay.

SmartWargames has a multiple videos on this specific title, so here is one of them. The rest of the videos should populate in the right-hand list as you watch this.
And then we have a variety of screen shots from other scenarios offered in the game:



And finally, here's the Naval Campaigns specific section on the Official WDS forums if you wish to discuss the game, or any games within that series.

Ok, that concludes our preview of the game. You can head on over to the product page for Guadalcanal and pick up a copy for yourself when ready!

Enjoy!

7 comments


  • Jens L

    I love these weekly updates, although the Naval campaigns hasn´t been my thing. I do own Midway but i have never played it. The main thing i study is the Litterature list. That is truly great, every week i get a tip on some more or less obscure book i havent read yet. I just got Scotty Bowdens book on Napoleons 1813 army. A book i never heard about, before reading about here a couple of weeks ago. Found it on the used list on Amazon and slam bang thank you Maam, its here. I LOVE the Internet. :-).


  • Dennis Largess

    Another good book would be Islands of Destiny by the late John Prados (AH Third Reich).
    He includes much more intelligence information than other titles, and more information from the Japanese command.
    Well balanced treatment.


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