Hello World!

 

 

Introducing Wargame Design Studios.

We would like to officially announce the formation of Wargame Design Studio (WDS).

WDS is composed of industry veterans with experience in building games for the grognard war gamer.

WDS will be initially focused on the John Tiller Panzer Battles game system and has the right to build and modify the game code as required. This is the first time that John has licenced his game code for external commercial use. Any resulting titles will be published by John Tiller Software. To drive change in the game code, Robert Osterlund (Berto) is joining WDS as lead programmer and architect. Berto has been working with the Campaign Series Legion to update the Campaign Series games published by Matrix Games. Berto will continue to work with both design studios.

The team at WDS have previously published Panzer Battles – Kursk the Southern Flank, Panzer Battles – Normandy, Panzer Campaigns – Kharkov ’43 and Panzer Campaigns – Moscow ’42.

We are working on a number of projects currently. The third Panzer Battles title is set in the Desert and the official campaign covered will be announced soon.

PB Graphics 469

 

We are also working on a Demo that will be available for free. The initial scenarios to be released with the Demo will include actions from the Eastern & Western Fronts, Desert and Pacific theatres. We expect to make more content available for the Demo over time. We’re committed to bringing both new players and new designers into our hobby and the Demo will be a perfect way to promote that.

PB Graphics 470

 

With access to the source code we will be enhancing and adding a range of new features in the game. We are currently testing a beta patch for both Panzer Battles Normandy and Kursk. This beta patch will be released soon for broader testing within the community and will include a number of enhancements;
Firstly, Panzer Battles – Kursk will be bought up to the same standard as Panzer Battles – Normandy v1.01.

In addition, we are adding completely new short-cut keys for nearly every in game function;

PB Graphics 471

 

With the advent of high resolution monitors, we are providing double sized Classic and Standard (new) toolbars. All have tool tips including the applicable short-cut key. There are 70 icons now available in either a single or double row;

 

 

PB Graphics 472

 

Below is an example of the new standard icons at the ‘small’ size. The 70 icons fit across a 1920-pixel screen width. Lesser screen resolutions will be supported;

PB Graphics 473

 

We have also included double sized ‘classic’ icons;

PB Graphics 474

 

Finally, there are a lot of additional informational filters – below is one example showing height elevations;

PB Graphics 475

 

These are just a couple of examples of the changes that will be coming in the Beta release. There are a lot of data and scenario updates being worked on currently and once the new Beta has been reviewed we will release the next official patch with all the changes included.

We have quite a long list of enhancements to be considered including everything from victory points to supply, through artillery & artillery spotting. We also hope to enhance reporting and other player aids. All of these are yet to be committed to but with access to the code there is a lot we can do.

Finally, we have quite a number of other projects underway and look forward to sharing those at an appropriate time in the future.

 

Thanks,

 

The team at WDS


Leave a comment

Please note, comments must be approved before they are published

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.