Naval Campaigns 4.04
With this latest edition we bring you the 4.04 versions of the balance of the Naval Campaigns series. As mentioned in our post on Jutland, this round of updates will not only bring all titles up to the same engine level, but also add in new content for several games.
Before we get too far into today's post, we wanted to take a moment and remind you that Jutland is the current Game of the Week now through Sunday September 1st, so you can get it at a 25% discount off normal pricing. The GOTW page will have further details on the game, but also relevant video content and multiple recommended books you might want to check out on the subject.
As with all the other updates we have been rolling out this year, these 4.04 versions require a clean install - and you can grab that new installer from your Store Account if you already own the games. If you need further info on the why & how of the clean install, it is included in the Jutland 4.04 post for your reference.
The specifics of the series-wide engine changes were covered in the Jutland post a couple of weeks ago, so today we are going to primarily focus on one game - Tsushima. As Gary mentioned previously, Tsushima was the smallest non-demo game to ever be published by John Tiller, with only 11 scenarios to offer up. With the release of this new version, that number jumps to 49 (!) when you include the scenarios for the campaigns. And speaking of campaigns, this title now has 3 different ones for you to choose from.
(All images can be clicked for full size viewing.)
However, the naval aspect of the Russo-Japanese War was considerably busier than those three battles. One of the most important aspects of the war is that both sides were on rather dubious logistical lines. The Russians had the Trans-Siberian Railroad, but it was very new at the time, and not entirely finished. They could send men and supplies to the war, but it was always going to be fairly slow going. On the other hand, the Japanese could get troops and supplies to the front lines much more quickly, but the vulnerable point was the sea transit from Japan to Korea. In fact, that was highlighted in one action where the Russian Vladivostok Squadron nailed an unescorted transport heading to Korea which was carrying reinforcements for the Imperial Guard Division, as well as a battery of super-heavy artillery for the Siege of Port Arthur. Sinking that single ship delayed the fall of the city for months.
So, when the war started, the initial Japanese goal was to neutralize the Russian Fleet in Port Arthur, and then sweep the Russians out of the area before the full weight of Russian reinforcements could turn the war against them. The failure of the initial attacks on Port Arthur (Scenarios #1 and #2, as well as the Port Arthur Mini-Campaign) left the Japanese in a difficult position. They needed to blockade the Russians in the port, while still detailing enough forces to keep an eye on the Cruiser Squadron based at Vladivostok.
Likewise, the Vladivostok Squadron kept busy, and launched a raid to attempt a diversion for that sortie (due to communication difficulties, the Port Arthur Fleet was already home by the time the Vladivostok Squadron sailed.) The Japanese attempted to intercept them in the Straits of Tsushima, but the horrid visibility prevented any major contact.
Finally, one of the survivors from the Battle of the Yellow Sea (CL Novik) attempted to sail to Vladivostok, but actually sailed around to the east of the Japanese Isles, with the goal of passing through La Perouse Strait off Sakhalin Island to reenter the Sea of Japan and head to Vladivostok. However, it was located off the Port of Korsakov and sunk by two pursuing Japanese CL. However, the Japanese ships are widely separated and the Russian player may be able to defeat them in detail.
The next day, the Japanese main fleet attempted to bombard the remainder of the Russian fleet, but by that time the harbor forts had been manned and activated, and they broke off fairly quickly.
So, the Mini-Campaign represents the two phases of the battle. The night attack with no harbor forts, and then the daylight battle with the Russian defenses fully manned and ready.
The second historical campaign is the full Russo-Japanese War campaign. It starts at Port Arthur, but continues through all the actions of the war. The key here for both sides is to cause attrition while avoiding it. The Russians need to get the Port Arthur fleet out of the harbor and escape to Vladivostok. If they don’t, it is assumed that they will meet their historical fate (bombarded by the Japanese Siege Battery and sunk.) However, any Japanese ship they can sink will not be available for the big battle when the Baltic Fleet comes calling at Tsushima. The campaign will take you through the historical battles (including the abortive June 23 sortie). If the Russian fleet manages to escape to Vladivostok, they’ll be able to sail in support of the Baltic Fleet (ok, the 2nd Pacific Fleet).
However, there were a few exceptions. Two of the most notable were Japan and China, though they were looking more than a bit tenuous. China could feel the pressure of the colonial powers. They’d been forced to give exclaves to the British (Hong Kong), Germans (Tsingtao) and Russians (Port Arthur). What’s more, the Russians were in the process of wedging their way into Manchuria.
The story is not as simple as a nation resisting an expansionist power, however. The Japanese were looking to embark on their own round of colonial expansion, and looked hungrily at Korea, just across the Straits of Tsushima. At this point, Korea was largely a dependency of China, and the plum looked ripe for the picking. In 1894, the Japanese invaded Korea and fought the Chinese in the First Sino-Japanese War. The Japanese were able to defeat the disorganized Chinese, and were able to grab the prize of Port Arthur on the Liaodong Peninsula.
This brings us to the Russo-Japanese War, when the Japanese decided to attack the Russians to regain their spoils, as well as push back against Russian colonial pressure.
The key to understanding the war is that both sides were dealing with a potentially troublesome logistic situation. For Russia, the primary problem is that the war was a long way from European Russia, and the Trans-Siberian Railway was still incomplete and single track at this point.
For the Japanese, the issue was simply that it was an overseas war. The primary land battles would be fought in the area just to the Northwest of the Yalu River, but that still meant that they would have to haul men and supplies over the water. It wasn’t an especially long trip, but it did provide a way for the Russians to throw off their logistics. That meant that both sides had great interest in establishing naval superiority.
When the Japanese made the decision to attack, they made the further decision that one of their top priorities would be to neutralize the Russian Fleet. To that end, they decided to launch a surprise attack, not only at Port Arthur, but also to overwhelm a Russian cruiser which was in the neutral port at Chemulpo (Incheon).
The Russian fleet in Port Arthur was vulnerable for a few reasons. The Russians did have some expectation that the Japanese might declare war, and the Tsar had given strict orders that the Russian forces should not instigate the war. Because of that, the harbor forts were not in combat ready condition, and the guard destroyers were strictly ordered not to open fire. Further, the inner harbor at Port Arthur had a very narrow and shallow channel, and capital ships could only get through at high tide. Therefore, it was common for the fleet to be anchored outside the harbor.
The first stage of the Japanese attack was a torpedo attack by ten destroyers. Admiral Togo had more destroyers available, but he chose to send some of them to check on the nearby port of Dalian. The attack was somewhat successful, damaging two battleships and a cruiser. Later that day, Admiral Togo brought up his large ships to bombard the Russian fleet, but by this time the harbor forts had been made combat ready, and he broke off the action with only light damage to either side.
In the larger scheme of things, the surprise attack on Port Arthur had failed, and the Russian Pacific Fleet was still capable of interfering with Japanese communications. The Japanese navy was forced into a blockade of Port Arthur. It would need to be a distant blockade, as the combined threat of the harbor forts and defensive minefields would prevent the Japanese from closely pressing on Port Arthur.
While the loss of one-third of the Japanese battleline swung the balance of force towards the Russians, their commanders, aware of Makarov's fate, did not step up to the occasion. They attempted a sortie at the end of June, but quickly turned back, despite having caught the Japanese short with their forces weakened by numerous detachments.
The source of many of those detachments was the Russian cruiser squadron at Vladivostok. The Japanese were not able to spare enough forces to keep it firmly blockaded, and the cruisers were able to raid into the Straits of Tsushima on several occasions, once catching a ship carrying reinforcements for the Imperial Guard, as well as a number of heavy cannon intended for the Siege of Port Arthur.
Finally, in August, the Tsar demanded that the Russian Fleet break out of Port Arthur and make a run for Vladivostok. This led to the Battle of the Yellow Sea, where the Russians were nearly able to force their way out, but in the end were forced to return to Port Arthur. From there, it was just a matter of time until the Japanese Army was able to deploy heavy artillery in a position to destroy the Pacific Fleet.
The abortive sortie that led to the Battle of the Yellow Sea also led to the loss of the Vladivostok Squadron, which had sortied to provide a distraction and was caught by a superior Japanese squadron off Ulsan.
With the loss of the Russian Pacific Fleet, the war settled into a land war, with the Japanese gaining a final, decisive victory at Mukden. With that accomplished, the only thing left was to deal with the Russian Baltic Fleet (now, the Second Pacific Fleet) which had sailed around the world in an attempt to save Port Arthur and the First Pacific Fleet. The ragged, exhausted fleet was no match for the rested and battle hardened Japanese, and the decisive Battle of Tsushima would effectively end the war.
Okay, I was going to hold off on Jutland. Now I’m “forced” to purchase it. That and updates to my much loved Guadalcanal, Midway and Spanish-American War have me jazzed! All of this of course means as soon as Tsushima makes it to GoTW status I’m snapping that up too! Game on!!
Fantastic. This series along with Squad Battles are my favorite series.
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