First World War Campaigns
Command the Great Campaigns of the First World War
The First World War Campaigns series recreates the major campaigns of the Great War at the operational level. With 1 km hexes, two-hour turns, and units ranging from companies to battalions and larger formations, each title places you in command of corps and armies fighting across vast battlefields where planning, coordination, and endurance are every bit as important as firepower.
Lead carefully prepared offensives, organize stubborn defensive positions, coordinate artillery barrages, employ reconnaissance aircraft, and manage the complex command structures that characterized industrial warfare. Trench systems, fortified positions, morale, fatigue, supply, and command all play decisive roles, rewarding careful preparation while punishing poorly coordinated attacks.
Historical campaigns are complemented by carefully researched hypothetical scenarios, allowing players to explore alternative operations alongside the battles that shaped the First World War. Every title includes comprehensive documentation, powerful editors for creating or modifying scenarios and orders of battle, and support for both single-player and multiplayer games over a local network, Play-by-E-Mail, or the Internet.
While there is currently no dedicated First World War Campaigns demo, players interested in experiencing the game engine can download the free Panzer Campaigns Demo, which showcases the same core operational system on which First World War Campaigns is built.
Frequently Asked Questions
What period does First World War Campaigns cover?
The series recreates operational campaigns from the First World War, featuring both historical operations and carefully researched hypothetical scenarios.
What is the game scale?
Games are played on maps with 1-kilometre hexes and two-hour turns, with units ranging from companies and battalions to regiments, brigades, divisions, corps, and armies, depending on the scenario.
How does First World War Campaigns differ from Panzer Campaigns?
Although both series share the same proven operational game engine, First World War Campaigns has been adapted to reflect the unique nature of the Great War. Artillery fire is planned in advance rather than executed immediately, placing greater emphasis on preparation and coordination. Trench systems, fortifications, morale, fatigue, and night operations all play a more prominent role, while cavalry and siege warfare introduce challenges unique to the 1914–1918 battlefield. The result is a distinctly different operational experience that rewards careful planning over rapid exploitation.
How does First World War Campaigns recreate trench warfare?
The series models the operational challenges of the Great War through trench systems, fortifications, artillery, morale, fatigue, command, and logistics. Success depends on careful planning, coordination, and maintaining momentum while overcoming prepared defensive positions.
Can I play both historical and hypothetical scenarios?
Yes. Every title includes extensively researched historical scenarios, alongside carefully designed hypothetical engagements that explore plausible alternative operations and campaigns.
Can I create my own scenarios?
Yes. Every title includes powerful editors for creating and modifying scenarios, orders of battle, and campaign content, allowing you to tailor the experience or build entirely new operations.
Does First World War Campaigns support multiplayer?
Yes. Every title supports single-player games against the AI as well as multiplayer via Play-by-E-Mail (PBEM), local network, and Internet play.
Is there a free demo available?
There is currently no dedicated First World War Campaigns demo. However, players interested in trying the game engine can download the free Panzer Campaigns Demo, which showcases the same core operational system on which First World War Campaigns is built before exploring the Great War.