CWB Update

Hi All,

In our latest blog post we are shifting gears to the Civil War Battles series.

This series has seen some huge improvements over the last few years, and with that (the required adjustments "under the hood" so to speak) some unintended consequences can sometimes occur.  A couple of those things for this engine are involving LOS and Fatigue Recovery.

For the LOS issue, changes were made to prevent a player from seeing what the line of sight was from an unoccupied hex. I.E. they had to have one of their units present on a hex to be able to have this info displayed...and this feature was with the Extreme Fog-of-War (EFOW) optional rule being selected. Well, we're human, and those of us on the testing team doing the testing use EFOW as our preferred method of play, so we failed to thoroughly check this using just regular FOW, and a problem did exist. This has lead us to take further steps to enhance our testing routines to hopefully prevent issues like this being released in the future.

Another item was fatigue recovery. This situation was brought to the fore as we addressed a legacy bug that when the Night Movement Fatigue optional rule was selected the "first" side in any given scenario would have 50 fatigue points assigned to their troops that moved in the dawn turn, even though night was done. A change was made to the code (and is still in effect) that now assigns fatigue to units immediately upon an action triggering it (ex. moving during a night turn, etc.) as opposed to queuing all of these up and applying them at the beginning of the following turn. This change also impacted when fatigue was recovered, which happened at the beginning of the next turn. While noticed, we did not get the documentation updated to reflect this new behavior. We have since revisited the situation and made further adjustments, being, fatigue is still applied immediately upon the action taking place, but we are reverting back to the original behavior that in order to be eligible to recover from fatigue a unit must not conduct any movements or be fired upon for one complete turn before the check is made - which then get's us back in alignment with the documentation, and also the desired method in which we want the game to operate.

Both of these issues have been resolved and we are now testing the fixes. Once we are satisfied that we do in fact have things nailed we will put out a round of updates for the series to get these fixes in play for everyone. There's been some other reports of adjustments needed for Forgotten Campaigns which will be included, as well as some PDT adjustments and other tweaks...so we'll be tackling all of that with the 4.01 round. However, we won't be pushing it out until we are confident we have these things nailed, so your patience would be greatly appreciated.  :-)

And a little sneak peek of a new feature to be rolled out with the 4.01 updates as well - dynamic tool bars. Now you can use the "Filter" buttons to control which batch of buttons are displayed at any given time (or all at once). Focusing on Unit Commands, Map features, Highlighting, etc.

We have plans for the continued enhancement of the series as well, which we think you will be pleased with. We also have new content in development for this time period and hope to have that see the light of day in the not so distant future.

Game on!

 


29 comments


  • Chris Perleberg

    Oh, yeah, and a pausable replay!!!!


  • Chris Perleberg

    Could also look at granting Cavalry units a “recom” power like recon units in PzC. I can cite a couple of times I’ve moved Cav to the crest of a hill and not seen an entire Rebel division in column 3 hexes away, only to have them surround my unit and destroy it on the next turn. Either that, or increase the “skirmish spotting” of Cav, or allow cavalry to disengage from infantry or something to make Cavalry something than a liability.


  • Matthew Morrison

    In the Forgotten Campaigns game there a couple of battles I wish were in the game. Those battles are Palmetto Ranch fought in Texas after Lee’s surrender in 1865. The other battle is Honey Springs in Indian Territory (present day Oklahoma) which had both Native American troops and black troops in the Union Army under General Blunt. If I could do the maps I would try to do it myself- but I don’t know how to do it or go about finding map making software.

    Thanks, Matthew Morrison


  • Karl McEntegart

    The new Tool Bar Filter Buttons looks like a really good feature, well done. All work on the series, specifically, Napoleonics, ACW & WW2 is good IMHO. I have started purchasing the games and commenced play with the series both solo against AI and PBEM on NWC and ACWGC and it is going very well. I’m confident your continuing support of this fine series of games will ensure it’s continued success. Keep it up.


  • Kyle FitzMaurice

    I noticed that when you are in the artillery dialog you can not scroll around the battlefield. Not the end of the world, but, it would be nice if it was fixed.
    Thank you


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