Game of the Week, Mar 10 to 16
Hi everyone,
This week, Wargame Design Studio shines a spotlight on Modern Campaigns: Fulda Gap '85, an operational Cold War-era game set in 1985. In this hypothetical conflict, NATO and Warsaw Pact forces face off at the Fulda Gap, a region that was considered a key strategic location for potential Soviet invasion forces into Western Europe.
Game Overview
Modern Campaigns: Fulda Gap '85 plunges players into an alternative history scenario where Warsaw Pact forces surge across the inter-German border in the summer of 1985. The master map features over 136,000 hexes and covers the entire area, with the Rhine River bend in the west, Denmark in the north, and Berlin in the east. As you command either NATO or Warsaw Pact forces, you’ll make strategic decisions that could shift the course of history.
There are 35 Scenarios included. All the historical forces that had been allocated to the campaign are included. As a bonus, a number of scenarios are set in 1974, with applicable period equipment.
The longest campaign scenario is 161 turns, with most scenarios a very playable sub-30 turns.
The tables of organization reflect the equipment used by each formation across all combatants. You will find a range of national forces: Soviet, East German, Polish, United States, West German, and Canadian.
The game represents an obviously hypothetical Cold War gone Hot situation, but it is based on the available historical plans and deployments. There are even rules for the unthinkable: chemical and nuclear munitions. Players can ultimately decide whether to use these shock weapons or not.
We included a lot of historical documentation and notes with this title, you can review each by clicking on the links below.
There have been a range of books covering both the forces of NATO and the Warsaw Pact in the 1980’s, as well as works of fiction that extrapolated what a theater-wide war in Europe would look like. Following are some representative books for anyone that would like some more background on this perilous period. You can click on the book images below to be taken to Amazon, where applicable.
Informational
NATO and Warsaw Pact: Force Comparison 1987 (PDF download)
Fiction for backstory
Following are some in-game screen shots of what to expect. Each image can be clicked for a full-sized view.
As mentioned, the build we are making available today is the newest 4.05.1. This version includes a range of new features, and you can read the Changelog here. All new purchases will be this latest version.
If you don’t already own this title, what are you waiting for? You can buy it directly from the dedicated product page.
We hope you enjoy this week's Game of the Week. Like all WDS titles, there is a lot of game play included at a very attractive price.
@Jens – because there are a lot of scenarios in both the games you mention that are not included in Danube Front. The only thing that is duplicated is the map.
Great game, but i have the same question as with the North German plain, if you got Danube Front, why would you need these two games? Great as they are. :)
I served 4 years in the US Army. 1972-1976. The US Army was at its lowest capability during my time of service. We had numerous development failures of military equipment. i.e. M114a2 (which I drove) scout vehicle was a death trap and could not handle mud., The Sheriden light tank with the hull made of aluminum. Its 152 mm gun fired conventual rounds and missiles but the firing of the gun rendered the delicate missile controls inoperative., We had the M113a1 APC but they had the BMP-1 AFV., The M-60a2 which tried to use the same gun as the Sheriden, same result., Pluss we still were fielding M-60s (about 15%) instead of the newer M-60a1. Our equipment was old and poorly maintained because in the previous 10 years we had been fighting an unconventual war in Viet Nam. I could go on and on… The Soviets would have had their best chance in early 1970’s.
I think yall been reading my internet algorithm.
I’m surprised about the inclusion of the “REVISED” version of Team Yankee. It has terrible translations and paraphrasing that only serve to pad the book’s word-count. Stick to Harold Coyle’s original.
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