Game of the Week - Oct 7 - 13

It's time for our next featured title, and this time we go back to sea in the early part of the twentieth century with Naval Campaigns: Tsushima! This title will be on sale at 25% off until Sunday, October 13th.

The Russo-Japanese War of 1904-05, which began with the Japanese naval attack on Port Arthur, had its roots in the simultaneous determination of both Japan and Russia to develop 'spheres of influence' in the Far East, mainly at the expense of China. Japan fought a very successful war against the crumbling Chinese Empire in 1894-95 and imposed a severe treaty. Japan demanded from China a heavy war indemnity, the island of Formosa, and Port Arthur and its hinterland. The European powers, while having no objection to the indemnity, did feel that Japan should not gain Port Arthur, for they had their own ambitions in that part of the world. Russia persuaded Germany and France to join her in applying diplomatic pressure on the Japanese, with the result that Japan was obliged to relinquish Port Arthur. Two years later Saint Petersburg forced the Chinese into leasing Port Arthur to Russia, together with the Liaotung Peninsula on which it stood. For Russia this meant the acquisition of an ice-free naval base in the Far East to supplement Vladivostok. For Japan it was a case of adding insult to injury.

The Boxer Rebellion of 1900 caused the European powers and Japan to send troops to China to suppress the rebels. When the fighting was over, Russian troops were occupying Manchuria. Russia promised to withdraw these forces by 1903, but failed to do so, wishing to hold Manchuria as a springboard for further expansion of her interest in the Far East. Meanwhile Japan was heavily engaged in Korea, successfully increasing her influence in that country. Russia also had interest in Korea, and although at first Russians and Japanese managed to peacefully coexist, it was not long before tensions on both sides led to hostilities. Negotiations between the two nations began in 1901 but made little headway. Japan then strengthened her position by forming an alliance with Britain. The terms stated that if Japan went to war in the Far East, and a third power entered the fight against Japan, then Britain would come to the aide of the Japanese.

During her negotiations with Japan, Russia did not expect the Japanese to go to war. After all, Japan was a newly emergent country, whose naval officers might have been trained in Britain and her army officers in Germany, but several of those officers had begun their careers wearing armor and brandishing swords. The Russian army was the world's most powerful, or at least that is what the Russians believed. But the Japanese had other ideas. Japan knew that they could not win a long war fought over a vast expanse, but they could win a short localized war.

You can gain access to a variety of documentation, charts and other resources at The Russo-Japanese War Research Society website.

The time of the Russo-Japanese War was prior to the introduction of the great ship Dreadnought in 1906, and so the battleships of the Russian and Japanese fleets have the lower number of guns –typically 4– that existed on the first-class ships of that time. Smaller ships such as cruisers and destroyers are also modestly equipped in comparison with their counterparts of 1916, and there are no ships comparable to the British and German Battle Cruisers that sailed the North Sea. Still, the battles between fleets of the time were deadly enough with the shorter engagement distances appearing to make up for the reduced lethality of the ships, so the battles very damaging and bloody affairs. Both sides had destroyers armed with deadly torpedoes, which at that time was commonly a part of the armament of all ships up to the largest battleships of the day. The Japanese also had a number of torpedo boats which, true to their name, do not appear to have had any real capability to fire guns, and thus were not unlike the American PT boat that was to prove so fearsome to the Japanese in the second World War.

You can read more about the development process and challenges encountered when creating this game in the Design Notes.

Tsushima has received extensive updates under the WDS banner, both in terms of engine enhancements and game play performance, while also quadrupling the content of the game since initial release. You can read more about what is included in these recent blog posts:
Tsushima now includes 49 Scenarios (18 stand alone, 31 for campaigns) that not only cover the historical actions, but also allow ample variation for reply value.

Included are all the pivotal battles of the 1904/05 conflict. Among them:

Port Arthur
Yellow Sea
Ulsan
Tsushima
The Campaign feature has now been populated with three choices. The "Random" option provides a completely blind situation where you must seek out the opposing force and determine what you are up against. And in that there are 10 possible scenarios that can be offered, several of them using the "Deployment Box" feature for further variation.
The game includes various Editors which you can use to modify game settings, as well as create new scenarios and even your own campaigns. 
Below are a variety of books you can pickup on the subject if you are so inclined.
Now for video content.
SmartWargames has one video on the title, but it is rather dated at 3+ years old. So it does not include most on the enhancements we have made over the last several update cycles. 
And here are a couple of videos reviewing the historical record:
Mariner's Mirror Podcast: Tsushima 1905 | Great Sea Fights
And now for a few screen shots from within the game. Note, there are two different styles the game can be displayed in - Classic & Alternative. There are also 9 different zoom levels to view your fleet.
(All images can be clicked for full sized viewing.)
If you would like to discuss this title or any game within the Naval Campaigns series, visit the dedicated section on the Official WDS Forums.
The version of the game in our Store is 4.04, so it is completely up to date, no further patching is required. So what are you waiting for? Head on over to the product page and grab yourself a copy of Naval Campaigns: Tsushima!

3 comments


  • Glen Nielsen

    This is a definite purchase for me. I picked up Jutland a few weeks ago when it too was game of the week and it’s a banger! I’ve been alternating between Naval Battles – Jutland, Guadalcanal and Spanish American War and am really enjoying the varying stages of naval development in those titles. It’s one thing to have the Olympia blast away at the Spanish in Manila Bay and entirely another avoiding Japanese torpedoes in The Slot.

    I’s like to recommend an additional book – “The Tsar’s Last Armada: The Epic Journey to the Battle of Tsushima” by Constantine Pleshakov. He’s a Russian author and as such has a viewpoint and voice of his countrymen. I read it about ten years ago and thoroughly enjoyed it.

    Here are a couple of reviews from Amazon – “Anyone interested in navies will race through this book…. A compulsively readable account told from the Russian viewpoint.” — Booklist (starred review)

    “Pleshakov has rendered a little-remembered, but extremely important, battle and its Russian participants in vivid color.” — Winston-Salem Journal


  • Tamás R

    It’s quite funny, but almost word for word I thought of the same thing as Jens L.
    I enjoy reading book recommendations, I would read an AAR from someone who is really mastered the naval games. But I would probably never understand the finer details of what makes someone really good. But that only makes it more interesting when someone is excel in this kind of warfare.


  • Jens L

    Well guys, you do a tremendous job here. Many, many amazing games and historical simulations. I love them all…. almost all. I cant figure out the Naval series. Or for that matter, the modern air war series. This is one of the very few games i dont even have. And i am intressted, the book tips really wet my appetite. But the game…. no.


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