It’s always a relief when a title is released publicly! Campaign Petersburg is the latest game in the Civil War Battles series and has been a labour of love for designer Rich Walker for the last couple of years. Rich now has seven of the thirteen released titles to his name and has been a key driver of the game series.
Campaign Petersburg is the first Wargame Design Studio release and includes a range of enhancements over the previous titles. Berto our programmer has bought across a lot of the user interface changes that we have enacted in Panzer Battles and the new toolbar icons and shortcut keys will be some of the big changes.
Frank Mullins of Old banshee fame has provided all his beautiful 3D maps and fantastic 3D units. The new 3D maps make a difference and are a joy to play on. The downside is that the installation file is much bigger at approximately 1.7 Gb but a smaller download at 400 Mb is available for those on slow connections. Just request a link from JTS Support.
Frank’s 3D units are also great. This was the largest delay in the game over the last six months as generic flags and graphics were used for most formations. Frank provided regiments historically specific uniforms and flags that show up on map and in the new coloured unit cards. This required every OOB to be updated with the new unit id’s to allow the new graphics to show in game. We’re very happy with the end result.
The unit cards are also able to be changed between the new coloured images and to the more traditional period black and white photos. Many of these items can be changed under settings or via the extra icons on the new tool bars.
The game includes 175 playable scenarios, 17 order of battle scenarios and 3 campaigns. The campaigns include the almost one year of fighting between June 1864 and April 1865.
(All images can be clicked for full size)
Here is the Hartcher’s Run scenario on the new 3D maps showing off the diversity in uniforms. The Louisiana regiments are evident in the middle of the screen shot with their distinctive striped uniforms;
This is the same scenario but in the 2D map overview. The new 2D map counters are evident here;
Here is a close-up of some units from Fitzgerald’s Mississippi Brigade. Note the highlighted hex, the graphics on map and unit card are aligned, right down to the appropriate regimental banners showing;
And here is another shot of confederates in actions, including some of their cannon;
This is one of the Burgess mill scenarios. Note the larger toolbar icons;
A new feature added is to allow the hex side ‘elevations’ to be turned on and off. This give flexibility for players who want a more map like look. Elevations are off on the right-hand image;
Doug Strickler created a huge base map for the game. Only portions of this is used, but the whole map is available in game. Here is a good look at the size, with the box representing the size of map shown on screen;
And finally, here are some Federal troops showing the range of uniforms available on the Union side;
We hope you enjoy the game, it can be bought direct from Wargame Design Studio here;