Napoleonic Battles 4.09.1 Updates

We are completing the update cycle for the Napoleonic Battles series today. A couple of issues were identified after the release of the Waterloo & Demo updates, so all titles will migrate to 4.09.1. Since it was rather short, I'll be repeating (and refining) the 4.09 blog post rather than making you jump between the two to see what's involved!

The biggest "new" thing offered by this round is a new Optional Rule that we are calling "Push Skirmishers". Yes, you read that right, you can now have the ability to forcefully displace a skirmish screen that is blocking advance, outside of the Melee phase. Here's some details:

Formed infantry can push skirmishers during the move phase if:

  • The attack strength of the units exceeds the skirmish limit (225). This strength is modified to 1/3 if a unit is Disordered.
  • The skirmishers are in clear or field hexes.
  • The skirmishers are not exceeding the skirmish limit.

With the following costs and impact:

  • The act of pushing requires triple the normal movement costs.
  • In phased-based games, the skirmishers will fire once for each push.
  • In turn-based games, they will fire according to standard Opportunity Fire rules.
  • If the pushing unit will become Disordered by the push move, then their effective push strength is reduced to 1/3.

Note: If a Push is attempted (In phased play) and the pushing unit does not meet the criteria, for example they don't have enough movement points, it will return a message about Melee only being possible in the Melee Phase.

In the melee phase, skirmishers will be pushed instead of fought using the same rules.

Push applies to Formed Infantry only. Non-charging cavalry is too fast for skirmishers to evade, so there will be a combat which will take place in the Melee Phase, but:

  • The cavalry unit will get a +80% strength modifier.
  • The skirmishers will receive a 66% strength penalty, as if they were flank charged.
  • Both modifiers only apply when the skirmishers are in Clear or Field hexes.
  • These modifiers will be applied regardless of the Push Skirmisher rule being active or not.

Note: This Update can be applied to on-going games, however the new optional rule will only be in effect when you select it when starting a new scenario.

This new feature has been in testing for several months and has been very positively received. It is not a "default" Optional Rule, so you will need to select it when you start a new scenario.

A further change that was geared towards curbing some long standing issues is:

  • Adjustment so that a unit must have at least 25 men in order to initiate a melee.

Both of these changes are to move the dial towards more historical play - with larger formed units holding ground as opposed to small fractional forces.

Henrik has continued to refine the AI processes as well, so little by little the computer opponent gets a bit smarter and more of a challenge. Will it ever replace a human opponent? Likely not, but we know that for many of you it is your only option for a variety of reasons. ** Further refinements were made for 4.09.1.

And as mentioned in the intro, a variety of problems have been identified and resolved:

** The last two items on the list are what triggered the move to 4.09.1.

Also, after listening to feedback and reviewing some results data, we have made the choice to standardize the Cavalry Charge Factor parameter across the series to a value of 4. The previous value of 3 seemed a bit under powered in the current state of the games, and 5 was a bit over the top, so this is a good middle ground.

Finally, some further refinements have been made to the User Manual for this round.

Not a long post today, just getting the basics out. These updates are on our site now for you to grab when ready.
Note: If you did a clean install of version 4.08x then all you have to do is apply the update. You can get them at the Napoleonic Battles Support Page.
However, if you are still on 4.07 or earlier, you will need to grab the new installer from your Store Account.
We hope you enjoy this new update to the series. If you want to share your thoughts, head on over to the Napoleonic Battles section of the Official WDS Forums to do so.


8 comments


  • BATTLEMODE

    Interesting update, thank you for your continued work on these wonderful games!


  • Chris Irwin

    amazing news!


  • Anders

    This is great! I wanted to ask if the Civil War series will see updates any time soon?


  • Aloysius Kling Sr

    Even at 76, I have learned that these games keep changing as things in life. I would have to agree the recent changes are good for the Napoleonic games and it is great that WDS keeps updating them at no charge.
    Thanks &Battle On


  • Tom Wanich

    Great enhancement! IIRC this was first discussed way back in the “Talonsoft days”.
    Outstanding job in continuing to make these games better!


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