Updates for Civil War Battles & Napoleonic Battles

Greetings fellow wargamers,

We are once again bringing you updates for the CWB & Nap series of games. These are "incremental" updates due to the relatively small number of changes included in each - but we wanted to get them out to you as soon as we could. Some problems were discovered with the AI routines while we refined the Musket & Pike engine for the recent Thirty Years War release, that were fixed and in turn warranted getting out into production for these games. It is our intention that we won't be releasing updates for these series again for a good amount of time (6+ months?), so we didn't want to wait for the next major release cycle.

The Musket & Pike games are due to receive their updates in approximately two weeks which will bring all titles up to the level that Thirty Years War released at. We are also aiming to release a Demo for the series then - Vienna 1683.

This won't be a long blog post, but want to highlight a few things:

We were contacted about the recent change to the engine regarding artillery, specifically preventing them unlimbering in Forest terrain. Info was shared which illustrated the difficulties this presented specifically for the Western Theater titles which tend to have large amounts of forest to fight in, so we agreed to make this feature an optional rule.

Some additional changes have been implemented relating to Optional Rules. Now when you hover your mouse over an entry a pop-up Tooltip will be displayed, showing the notes relating to that rule. Additionally a "Default" button was added, if you want to reset the rules.

With 28 OR's now available it can be quite challenging from a development and testing point of view to ensure all facets are properly tested before making changes public. For this reason we are seriously considering removing several of these OR's in the next major release, making them default behavior. Precisely which changes we will implement have not been nailed down just yet. If you have an opinion on the subject please go over to the CWB section of the forum and make a post about it. I have started a thread for that purpose here.

Some more adjustments were made to the Toolbar and Highlight commands. And further refinements to AI routines to continue our efforts to make the AI a more challenging opponent.

Next we have the Napoleonic Battles updates:

Here we also had AI adjustments as previously mentioned. The Tooltips functionality for the Optional Rules Dialog was also added. Similar Toolbar and Highlight changes were also implemented.

And, as an extra bonus for Campaign Waterloo owners, three new scenarios have been added in that update. They can be found in the main list, starting at 017a. We inserted them at this point as they are small scenarios and grouping them near the Plancenoit ones seemed reasonable.

Ok, like I said, not a long post for this one. In addition to the Updates being posted on our site, all Installers have been refreshed as well and are accessible through your Store Account if you wish to do a clean install.

Civil War Battles Updates

Napoleonic Battles Updates

And don't miss out on the fifth and final installment of the article series on Napoleonic Battles, also posted today.

We'll leave you with a couple of screen shots from the Vienna 1683 Demo coming in the near future...



  • Dariusz Buraczewski

    Hi WDS
    Why Thirty Years War haven’t such great 3D graphic like a Vienna and GNW? Especially this block formation looking like a meadival hedghog? And in 2d like napoleonic squere? I really try buy this game but when I see this than I say to myself no no this time. I recommend Peter Sneyers paintings like a pattern.

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