Asia Week - Modern Campaigns & Panzer Campaigns 4.05.3 Updates
Hi All,
This week we move our focus to Asia. Following on from the recent European updates, we are releasing two Modern Campaigns and three Panzer Campaigns titles with the new 4.05.3 version.
The five titles updated today are Modern Campaigns: Korea ‘85, Modern Campaigns: Quang Tri ’72, and Panzer Campaigns: Philippines ’44 , Panzer Campaigns: Japan ’45 and Panzer Campaigns: Japan ’46.
Version 4.05.3 supplants version 4.05.2 that was released with Panzer Campaigns: Poland '39. A range of fixes and additional enhancements are included in the latest version.
Please note that we are providing a patch to upgrade from version 4.04 or later to version 4.05.3; however, full 4.05.3 installation builds are available in case you prefer to do a full install. If you already own a copy of any of these titles, the latest full 4.05.3 game build should be available now in your Store Account on the WDS website. You may remember that version 4.04 was a full-installation-only build. The 4.05.3 patch will only work on version 4.04 or later installations. If you choose to not patch and use the full installer, you will have to uninstall any existing versions and then install the latest to be up to date. One other consideration: we have changed or removed many sound files under the Media directory, and a full installation will ensure you are not left with any superfluous files.
Version 4.05.3 introduces the following changes beyond the previously released version 4.05.1:
Modern & Panzer Campaigns Patch 4.05.3 Changelog
Bug Fixes
-
Bug: Fixed an issue where scenario files were being overwritten when creating a PBEM game with the second player selected.
-
Bug: Fixed crash when selecting the Unit List Dialog under the Air Availability Dialog.
-
Bug: Fixed the default Action Speed being set too high.
-
Bug: The game will now load the weather file on scenario load if the Programmed Weather optional rule is selected.
-
Bug: Dust spotting calculation fixed for foot units.
Enhancements
-
Revised sound files.
-
Night Shading added.
-
Fixed the date order in the Supply Variation Dialog.
-
On the Artillery Dialog, Target List Dialog & Selection Dialog the list now have initial focus on opening.
Content Changes
• Various by title.
Modern & Panzer Campaigns Patch 4.05.2 Changelog
Bug Fixes
-
Bug: Update to fix problem description display for out-of-range firing errors.
-
Bug: Under the Optional Amphibious Rules, units now make use of existing bridges correctly.
-
Bug: The music played on the Victory Screen is now stopped when opening a new scenario or save file.
-
Bug: Fixed an intermittent error where the File Save dialog was not showing on application exit.
-
Bug: Fixed an intermittent crash in the AI Order Determination logic.
-
Bug: If the Night Move disruption probability is 0, don't prevent the AI moving.
-
Bug: Convert to Sub-scenario was saving a partial full path for the map file instead of just the filename.
-
Bug: Mitigated Jump Map display corruption when switching scenarios.
-
Bug: Prevented a crash when showing AI orders.
-
Bug: Fixed a drawing error when showing wireless intercepted HQs in a large unit stack.
-
Bug: Display or hide unit names based on their FOW setting.
-
Bug: Removed the Jump Map Org circle when the Org highlight is toggled off.
-
Bug: The Hold Order loss expiry check wasn't adding in eliminated units for the strength calc.
-
Bug: If the small File Selection dialog is used don't load the new backgrounds.
-
Bug: Fix for game messaging revealing enemy positions under FOW.
-
Bug: Fix to get the AI to assault over bridges.
-
Bug: Fix to stop the AI taking Op Fire for an assault that is then cancelled.
-
Bug: Fixed immediate AI movement.
-
Bug: Bridge movement costs were being added to units that moved when deployed. All bridge movement costs have now been removed whether deployed or in travel mode.
-
Bug: When shifting the map, the conditional reinforcement location wasn't accounted for.
-
Bug: Prevent units from being placed in impassable hexes as reinforcements.
-
Bug: The Find Unit dialog was not using a case-insensitive search for Org Names.
-
Bug: Towed guns can no longer deploy on a full-hex bridge.
-
Bug: The Jump Map is now updated when the Objective or Unit display is toggled.
-
Bug: Adjusted the hotspot polygon to remove the appearance of clipping.
Enhancements
-
Added the functionality for Objectives to have a Start Turn.
-
Let the "Enter" key hide the Jump Map as per other non-modal dialogs.
-
All main.ai parameters can now be specified per side.
-
Direct Orders will now ignore the Engaged and Frontline checks entirely during March (but not Deploy).
-
For deployment, Direct Orders will honor the Engaged and Frontline checks if close to the Order Objective.
-
AI fixes to reduce the instances of HQ and Artillery units moving too close to contact.
-
AI fixes to reduce the instances of support units moving on their own to order destinations.
-
When the AI is activated on a player turn, don't auto advance to the next turn.
-
Properly cascade player-initiated AI orders to lower-level formations.
-
Reduce the amount of Level 1 logging to speed up scenario/save file reading.
-
Reduce the amount of Level 1 AI logging to reduce clutter at the start of an AI turn.
-
Added the ability to modify formation releases in the editor.
-
Added conditional reinforcements to the editor (based on objective ownership).
-
On the Artillery Dialog, you can now use the Shift key to scroll the map when scrolling the list of units. This is an alternative to double clicking the artillery unit.
-
Changed the AI assault randomization to ensure assaults are always attempted where possible.
-
All Bridge Sides PDT values removed from movement costs.
-
Ported FOW Strength display from Panzer Battles.
-
Replaced instances of MS San Serif to aid with foreign character display.
-
Units will now only pay the pontoon cost if they have both a pontoon and an undamaged ferry in the same hex.
-
Wireless Intercepts are now an optional rule. They are not a default rule in Panzer Campaigns.
-
The Strength + Org Dialogs will now cascade down to individual units.
-
Disruption effects no longer impact Fatigue Loss.
-
The Editor now supports multi-hex setting of Impassable hexes.
-
To turn labels on and off in the Editor us the shortcut key `
-
In the OOB Editor increase the size of the Component field.
-
Organizations that are flagged as "Cannot Attach" in an OOB can no longer attach to other corps/armies.
-
Indirect fire can now downgrade bunker, trench & improved hexes.
-
Digging-in units can now be highlighted and will play a sound when digging in is begun.
-
Find Unit extended to case-insensitive formation searches and also to allow wildcards.
-
Find Unit will also now sync with the Org Dialog and Map when a search result is clicked on.
-
The editor now shows AI order arrows in a chained succession. The turn the AI order is to be enacted is shown in white, if individual formation orders are selected.
-
New hotkey (keypad . or del) added for digging-in highlighting.
-
Context-sensitive help added via PDF bookmarks.
-
Bombing scatter probability is now in the PDT.
-
Differentiated between "Not Present" & "Eliminated" on the Org & Strength Dialogs.
-
Keep scenario features such as entrenchments, visible when selecting "Units Off".
-
Air Availability is now sorted by date and then time, to ensure that all is chronologically listed.
Here are a few sample screen shots:
Modern Campaigns: Quang Tri ’72
Panzer Campaigns: Philippines ’44
You can grab the new updates from the Support Page for the Panzer Campaigns series, and here for the Modern Campaigns series when you are ready. Alternatively, you can login to your Store Account and download a fresh installer with the update included.
We plan to continue to migrate the remaining Panzer Campaigns and Modern Campaigns series across to version 4.05.3 over the next month or so.
Please keep visiting the WDS site for the latest news, or make certain you are subscribed to our email updates to stay current with the latest developments on the WDS front.
I’m getting that same warm, fuzzy feeling I had with SPI back in the day. It does feel like WDS is becoming the ‘SPI’ of computer hex-based wargaming. Glad you are keeping it all ‘in-house.’ With all of the caring updates and changes, I can’t see it working that well with Steam, at this stage anyway.
You guys at WDS are fantastic about keeping the updates and fixes rolling for us and provide amazing support as well. Thanks for the hard work!
Leave a comment